Problem-Solving and Developing Competencies through BreakoutEDU

Have you ever played a game in an Exit Room? You’re locked in a room and have to find clues and solve puzzles with your friends to “escape.” BreakoutEDU boxes are essentially that. By using their game plans (of various grade levels) or developing your own, you can set up your students to work together as a class or in groups to solve the puzzles and “break out” of the situation the game has set up. These games encourage all of the core competencies, but they can also link to your curricular competencies if you select / plan your game carefully. Come learn how these boxes work, and how to develop or adapt BreakoutEDU games to suit your classroom.

Target Audience

Gr 4-12


3:00 AM - 4:30 AM
Room A102

This session is full.

5:00 AM - 6:30 AM

This session is full.


  • Christina Smith

    Christy has been teaching and learning at high school and elementary school for over 15 years. She is currently teaching Humanities at Lord Tweedsmuir Secondary in Surrey SD #36. Christy is passionate about inquiry education, building her students’ literacy skills, and engaging them in self-reflection to encourage them to take control of their learning. She has been using Breakout boxes with her students to great success and she has lots of ideas for how you can use it with your students and subject area(s). You can find Christy online at her professional blog ( or on Twitter (@mscsmith3).